Arena Animation
Skip

LOADING

Trinity 3D

 

Trinity 3D is a high end career course which is a hybrid of traditional art and design theory. The course covers both the technical and artistic aspects of the animation, visual effects & gaming. In this course, you have the option to specialise within the selected fields.

The course is designed and taught by industry experts and prepares you to work for different segments of productions in animation, visual effects and gaming, and also broadens your career opportunities.

Course Highlights

  • Job-oriented, industry centric curriculum

  • Hands-on practical training using latest tools and software  

  • Certified faculty

  • Exposure to industry interaction and workshops

  • Placement assistance

  • Access to Onlinevarsity, our exclusive e-learning platform  

  • Access to Creosouls, a platform to showcase your portfolio

  • Instant student loan facility to fund the studies

 

Syllabus

 

Pre-Production for Animation & Games

  • Basic Shapes & Sketching Techniques

  • Anatomy Drawing

  • Body Language & Expressions

  • Lights, Colour & Perspectives

  • Digital Painting

  • Animation Concepts

  • Concept Design, Development & Storytelling Techniques

  • Scriptwriting for Animation

  • Character Design & Development

  • Acting & Voice Characterisation

  • Concept Art & Inspirational Sketches

  • Visual Scripting with Film Language

  • Storyboarding for Animatics

  • Editing for Animatics

  • Principles of Animation

  • Timing for Animation

  • Pre-Production Portfolio

3D Art & Design for Animation, Games & VFX

  • Fundamentals of VFX & 3D Basics

  • Digital Modeling with Maya

  • Digital Sculpting

  • Texturing 3D Models with Maya

  • Lighting Models with Maya

  • Rigging 3D Models with Maya

  • 3D Character Animation & Rotomation

  • Particle & Dynamics

  • FX & Simulation

  • Matchmoving & Camera Tracking

  • Working with Arnold Renderer

  • 3D Design Portfolio with Specialisation (Choose 1 elective)

  • Introduction to Unity Game Engine

  • Asset & Environment Modeling

  • 3D Texturing for Games

  • Lighting & Rendering for Games

Visual Effects for Animation, Games & Films

  • VFX Film Making - Pre to Post Production

  • Layer-Based Compositing

  • Pre-visualization & VFX Video Shoot

  • Introduction to Nuke

  • Rotoscopy using Silhoutte

  • Roto & RotoPaint

  • Wire removal

  • Colour Correction

  • Green/Blue screen

  • Matchmoving Techniques

  • Matte Painting

  • Time Remapping & Bounding Boxes

  • Channel & Multi Passes

  • Advanced Compositing Tools

  • FX with Houdini

  • Z-depth & Multipass Compositing

  • Digital Portfolio Development